My contributions to the GB jam entry Octane Witch, an isomectric hack ‘n’ slash in glorious 160X144 resolution.
So, this was the first time I’ve ever worked on a game where I wasn’t in charge of the art direction and creating all the assets and you know what? Thank god for that there are far better people for the job than I.
LetoDev - Art Direction, Programming, Tiles
CleftKnightDev - Animations
Ghor - Programming
01010111 - Music
and I, the cutscene guy.